 BSDBuild is a compact, cross-platform build system which
    follows the Principle of Least Astonishment.
    Derived from the traditional 4.4BSD make libraries, BSDBuild allows
    programs and libraries to be built portably using simple BSD-style
    BSDBuild is a compact, cross-platform build system which
    follows the Principle of Least Astonishment.
    Derived from the traditional 4.4BSD make libraries, BSDBuild allows
    programs and libraries to be built portably using simple BSD-style
    Makefiles (without BSD make extensions). BSDBuild works on most
    operating systems and make flavors.
    
    BSDBuild can generate Bourne configure scripts, *-config
    installation scripts, pkg-config .pc files and platform-specific
    application and library bundles.
    BSDBuild-generated configure scripts provide the same user interface
    and accepts the same options as a typical GNU autotools script, but
    BSDBuild uses a different configure.in language and generated scripts
    are simpler, helping security.
    
    The base distribution currently includes over 100 built-in
    Test Modules
    for detecting and testing the compatibility of various software.
    New test modules can be written quickly.
    
    All standard test modules allow an alternate installation prefix to be passed to
    configure (e.g., --with-mylib=/alternate/prefix), facilitating
    cross-compilation and library testing.
    
    The BSDBuild tests can also be used from CMake.
    The configure script generator outputs a CMake macro package that
    contains all BSDBuild tests available as CMake macros.
For an introductory tutorial, see the: Frequently Asked Questions. Please direct any issues, comments or suggestions to GitHub Issues. You can chat with the developers over at the LibAgar Discord.
| mkconfigure | Generate portable Bourne/POSIX ./configurescripts. | 
| <build.common.mk> | Common variables used by other modules. | 
| <build.man.mk> | Process manual page sources (in mandoc format) into ASCII, PostScript, PDF and HTML output. | 
| <build.lib.mk> | Compile static or shared libraries from sources in Ada, assembly, C, C++, Objective C, Lex or Yacc. | 
| <build.prog.mk> | Compile programs from sources in Ada, assembly, C, C++, Objective C, Lex or Yacc. | 
| <build.www.mk> | Compile HTML documents (and optionally language/character set variants) from sources using m4 and xsltproc. | 
  LibAgar uses BSDBuild
  to compile its libraries and applications.
  Its ./configure script performs over a hundred tests and is
  routintely tested on FreeBSD, Linux, OpenBSD, Windows, MacOS and others.
  The
  Agar Debugger (agardb)
  is a C++ project which uses BSDBuild.
Agar's bindings to the Ada language (both the bindings libraries and demos) are built from Ada sources using BSDBuild.
  The port of Agar-Core to
  the Commodore 64 uses cc65 and BSDBuild. Passing --host=c64 to
  the ./configure script is all that is needed to perform cross
  compilation to this classic 8-bit platform.
  The port of Agar-GUI to
  the GameCube uses devkitPro and BSDBuild to compile a .dol executable.
  The
  Edacious
  circuit simulator uses BSDBuild to compile its suite of applications
  and libraries. It's built on top of Agar so its  ./configure script
  only needs about a dozen tests.
  The CsoftMGI
  server management suite uses BSDBuild to compile its libraries and
  client programs. It also uses build.perl.mk to install its perl
  components.
  The websites www.csoft.net,
  www.libagar.org
  and
  www.vedge.org
  are built using build.www.mk.
| 03/01/2024 | Updated public KEYS file and PGP signatures of packages. | 
| 02/25/2023 | The Manual Page Reader and documentation have been updated. | 
| 11/17/2022 | You can now join the LibAgar Discord to discuss the project. | 
| 07/14/2015 | 07/14/2015 Released bsdbuild v3.1 (ChangeLog) | 
| 04/23/2020 | 04/23/2020 Updated developer's public KEYS file. | 
| 08/10/2012 | 08/10/2012 Released bsdbuild v3.0 (ChangeLog) | 
 
 
